Military
Divisions and Division Design
Official designer support plus timestamped labels and a safe template workflow.
Updated

What is officially confirmed
The Roblox description explicitly lists division design and battle mechanics. It does not publish a complete battalion list, slot limit, combat width or stat formula in the checked public text.
Labels observed in gameplay
These are interface or spoken labels from public gameplay, not a complete current catalog.
| Name | Observed category | Timestamp source |
|---|---|---|
| Basic Infantry | Division / unit label | jQxwDL3wkv4@03:12-03:27 |
| Support Infantry | Division / unit label | jQxwDL3wkv4@03:12-03:16 |
| Tank Division | Division label | jQxwDL3wkv4@06:03-06:27 |
| Artillery Division | Division label | jQxwDL3wkv4@10:32-10:35 |
Minimum template record
A comparable template needs version, start date, country, every visible line/support slot, displayed stats and equipment needs. Save the full panel or a timestamp so omissions can be checked.
Separate design from battle evidence
A designer screenshot establishes configuration; a battle result also depends on the opponent, terrain, supply, research and player decisions. One win cannot isolate the template's contribution.
Common cross-game mistake
Do not import HOI4 battalion values, support rules, combat width or meta templates. Similar labels are not formula evidence for this Roblox experience.
Tool limits, version check and next page
The site tool at /tools/division-designer/ can preserve a source-labelled roster, but it should not calculate unavailable attack, supply or production totals. Recheck unit names after interface updates, then use /equipment-and-production/ and /supply-and-encirclements/ for the surrounding systems.