Division design
Division Designer Evidence Checklist
Capture a versioned template before comparing or recommending it.
Updated

What is confirmed
Division design and battle mechanics are official named features. Public footage also shows basic infantry, support infantry, tank divisions and artillery divisions, but the footage does not establish a complete V1.3 designer catalog.
Capture scenario context first
Record the game version, start date and country before the template itself. A template without context cannot be fairly compared across eras or nations.
- Version / update
- Start date
- Country
- Map or terrain
- Supply state
Capture every visible slot
A useful submission includes every line and support slot, not only the units that the author considers important. Preserve a full panel or timestamp so omissions can be checked.

Separate design from battle evidence
A designer screenshot establishes configuration; a battle result also depends on opponent, terrain, supply, research and player decisions. One win cannot isolate the template's contribution.
Do not import another game's formulas
Do not import HOI4 battalion values, support rules, combat width or meta templates. Similar labels are not formula evidence for this Roblox experience.
Tool limits and next step
The site tool at /tools/division-designer/ can preserve a source-labelled roster, but it should not calculate unavailable attack, supply or production totals. Recheck unit names after interface updates, then use /guides/production-and-research/ for the economy side.