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Division design

Division Designer Evidence Checklist

Capture a versioned template before comparing or recommending it.

Updated

Official Finest Hour Division Designer media
Roblox-approved experience media used for visual context; not a substitute for a documented rule.

What is confirmed

Division design and battle mechanics are official named features. Public footage also shows basic infantry, support infantry, tank divisions and artillery divisions, but the footage does not establish a complete V1.3 designer catalog.

Capture scenario context first

Record the game version, start date and country before the template itself. A template without context cannot be fairly compared across eras or nations.

  • Version / update
  • Start date
  • Country
  • Map or terrain
  • Supply state

Capture every visible slot

A useful submission includes every line and support slot, not only the units that the author considers important. Preserve a full panel or timestamp so omissions can be checked.

Official Finest Hour division interface context
Roblox-approved experience media used for visual context; not a substitute for a documented rule.

Separate design from battle evidence

A designer screenshot establishes configuration; a battle result also depends on opponent, terrain, supply, research and player decisions. One win cannot isolate the template's contribution.

Do not import another game's formulas

Do not import HOI4 battalion values, support rules, combat width or meta templates. Similar labels are not formula evidence for this Roblox experience.

Tool limits and next step

The site tool at /tools/division-designer/ can preserve a source-labelled roster, but it should not calculate unavailable attack, supply or production totals. Recheck unit names after interface updates, then use /guides/production-and-research/ for the economy side.